Catherine Gutierrez

UX and Human-Centered Design for Happiness and Fulfillment / UX設計師們如何打造完美情人

This speech will go through how UX research and design is essential to ensuring that tech products really do make life better for users. UX research tests the developer's design and helps the developer see their work's impact through the eyes of their users. UX design allows the developer to design around the user's lives, habits, expectations and needs. We will discover how UX helps with: convenience, revolutionizing the workflow, impact and breakthroughs, as well as community and career support.

Founder

Storytime UX

Catie is a game designer set out to make a strong social impact. She founded Storytime UX where she works with social impact games and apps to be sure that they make the impact they set out to make. At Hewlett Packard, she worked with UX veteran Sarah Deane to study the ways in which people interact with a website, app, video conferencing system or workspace. Previously, she had tested and developed VR games and worked as a team manager at Gameday VR lounge in the Bay Area, and was also a quality assurance analyst at Electronic Arts, where she worked on the development of the Sims video game, performed grey/white box testing of game builds, used Jira to create performance reports, and researched UX for game players. She is the founder of Bay Area Womxn in Games, which is home to over 500 womxn and allies in the game industry. For Catie, a fulfilled career means inspiring and educating others. She is involved in different causes for educational, NGO’s and social media non-profits, using her creative capacity and digital expertise. She has taught crafts, the English language, and algebra to students in grade school. Catie serves as a mentor for Project Beanstalk at the Kapor Center, where they develop a narrative platformer addressing the LGBT experience. Catie holds a masters from Savannah College of Art and Design in Interactive Design and Game Development and a BA in Digital Media from the University of California at Santa Cruz.

一個無縫與愉悅的用戶體驗就像是你想像已久的夢中情人:理解你的喜好與滿足你的需求,在每一個細節裡了解你的期望及偏好。這樣的情人會不會太難找?身為 UX 設計師的你是否可以透過優化介面細節的無限循環把好的設計烙印在使用者的心裡?

Catie 是一位致力於產生強大社會影響力的遊戲設計師。她創建了Storytime UX,幫助社交影響力遊戲和應用程式以確保它們能夠發揮其應有的影響力。在惠普公司,她與UX資深人士 Sarah Deane 一起研究人們的互動方式,人們在網站、應用程序、視頻會議程式中進行交互的方式。之前,她曾測試和開發 VR 遊戲,並在灣區 Gameday VR=擔任團隊經理,還曾是 Electronic Arts 的質量保證分析師,在那裡她從事《模擬人生》視頻遊戲的開發工作,為灰色/對遊戲版本進行白盒測試,使用 Jira 創建性能報告,並為遊戲玩家研究UX。她是遊戲領域的 Bay Area Womxn的創始人,該地區是遊戲行業500多家 womxn 和盟友的故鄉。 對於Catie來說,一份充實的職業意味著鼓舞和教育他人。她憑藉自己的創造力和數字專業知識,參與了教育,非政府組織和社交媒體非營利組織的各種事業。她曾向小學學生教授手工藝品,英語和代數。Catie 在 Kapor 中心擔任 Beanstalk 項目的導師,Beanstalk 開發了敘事平台來呈現 LGBT 的經歷。

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